Ever wanted to compile a program that doesn't depend on external DLLs at the cost of a larger executable file size? Static linking is the way, and you've come to the right place to learn how!
In this video, you'll use CMake to generate the SFML build files, build the SFML files using GCC, and write a makefile and test program to compile a static linked SFML project.
The two files used to make this tutorial can be downloaded here:
I've followed your tutorial closely but I've run into a snag.
ccEM5rkM.o:test.cpp:(.text+0x7c): undefined reference to `sf::String::String(char const*, std::locale const&)'
I've got a ton of similar errors. Can you lead me in the right direction for the fix?
Thanks for the quick reply. I sincerely appreciate that. So, as it turns out, I had to put everything on a single line in the make file. Using the backslash line continuation character I'm able things going with multiple lines.
g++ test.cpp -o test.exe \
-D SFML_STATIC \
-I C:\Programming\SFML\include \
-L C:\Programming\SFML\lib \
-lsfml-graphics-s -lsfml-window-s -lsfml-system-s -lopengl32 \
-lwinmm -lgdi32 -lfreetype -ljpeg
I'm using standard GnuWin32 Make. Though that shouldn't make much difference? I'm new to this (makefiles and linking) and it's been quite a learning experience. Your video was super helpful.
Unfortunately the order in which you define your libraries is important. Including a library later than it is required in the code is generally what gets you errors like that. The solution is to include the necessary libraries in the proper order. See 6:00 in the video for the order used to create the example program. Note that if you include other libraries not in the video (like sfml-audio) then you may need to include additional libraries and ensure they are included in the proper order as well.
I have more in the pipeline. I started working on a video while I was still at university, but then I realized I'd need to make some supplementary videos for the concepts that I don't really cover in that one. Then I had projects and papers due so I stopped working on them entirely. But it's summer now, and I should finally have the time to work on them!
In the final part you go too fast and the video is too short. Why do not you tell us how the library is compiled? Can you compile a library that includes all the libraries together? To make the program more compact?
Thanks for the tutorial. As I am very crude, it is the second time I see it, and I fear it will not be the last. A greeting from Spain.
Translated with Google.
This video is intended to get you acquainted with the process for statically linking an SFML program with MinGW GCC. Explaining how compilation works is slightly more complicated and is a topic for a different video altogether.
Glad to hear I could help a Spaniard :)
I can look into it. I have really, really basic experience with OpenGL programming but with a little research I should be able to figure out how to get freeGLUT up and running. In the meantime, https://open.gl/ is a site that I've used in the past that may or may not be of some service to you.
It's a feature of GCC, whereby you supply a macro to the preprocessor. http://www.rapidtables.com/code/linux/gcc/gcc-d.htm But, I'm totally with you. Little details like that can be a pain if you don't already know what you're looking for.
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